Keep in mind that these are still in process (note that none of the alts have costs calculated yet). My main's progress may alter somewhat based on which achievements and gating quests I think I can or want to complete first.
Warlords of Draenor garrison and alt plans
Goals: goldmaking, garrison/mount/rep achievements. Level everyone to 92, create and level their garrisons to L2, level main to 100 and get her garrison to L3, start leveling alts to 100 and garrison L3.
Garrison notes:
- progress:
- L1: town hall as first building, small plot (profession originally), large plot (barracks originally)
- L2 (L92/93): small plot, medium plot, mine (92), fishing (94), herb (96), menagerie (98)
- L3 (L100.0): small, medium, large
- buildings:
- small (50/100/150): salvage yard (L96 Spires quest), storehouse (alts), profession buildings
- medium (100/300/600): barn (requires active play on L100), lumber mill, lunarfall inn, trading post, gladiator's sanctum
- large (150/900/1200): barracks, dwarven bunker, stables, gnomish gearworks, mage tower
- blueprints:
- L1 blueprints are all available at GL2
- L2 blueprints are staggered: Small L96 or complete Talador; Med L98 or complete Spires; Large L100 or complete Nagrand
- L3 blueprints become available based on achievements (account wide)
Main: alchemy, blacksmithing
- low-level transmutes: truegold (vial of the sands 12), arcanite (sulfuron hammer 50), living steel (blingtron 4000, sky golem, depleted kyparium rocket, 4 panthers, pierre, rascal bot)
- GL1 (L90 after Tanaan)
barracks (lg, automatic, supposedly free)
dwarven bunker (lg, GL1, quest reward upgrades, bulldoze barracks, only upgrade to L2 if followers need better weapons and armor to succeed on missions)
forge (sm, goldmaking, GL1)
- 200 resources to build buildings
- GL2 (L92ish)
- 200 resources to upgrade to L2
alchemy lab (sm, goldmaking, GL2)
lumber mill (med, GL2, upgrade garrisons faster)
mine
- 200 (or 150 if mine is free) resources to build buildings
- L94: fishing shack (50 resources per wowhead, possibly free)
- L96: build herb garden (50 resources per wowhead, possibly free), 350 resources to upgrade forge, alchemy lab, mine, fishing shack and herb garden to L2
- L98: 300 resources to upgrade lumber mill to L2
- L100 or Nagrand: 900 resources for dwarven bunker upgrade to L2 (assume it's necessary to complete missions that are gating other building upgrades)
- total resources spent so far: 2400 (or 2250 if secondaries are free to build)
- GL3 (L100)
- 2000 resources to upgrade to L3
enchanter's study (sm, GL3, keep leveling gear banked until then, only L1)
salvage yard (sm, GL3, bulldoze enchanter’s study, maximize followers for later gameplay)
barn (med, GL3, rare hides and meats at L2)
barracks (lg, GL3, patrol missions, bodyguard, increased followers)
- 1650 resources to place and upgrade buildings to L2
- total resources spent so far: 6050 (or 5900, with free secondaries and no menagerie)
lunarfall inn (med, get special followers for later gameplay), bulldoze lumbermill once I have banked 3000 resources)
- 800 resources to place and upgrade lunarfall inn to L2
much later: stables (lg, increased mobility, mounts, GL3), trading post (med, GL3, auctioneer/+20%rep at L3 (get 3 exalted reps first)
- profession followers: Nat Pagel (fishing follower, http://www.elsanglin.com/catching_lunkers.html), Bruma Swiftstone (alchemy follower, gronnlings abound garrison mission), Rulkan (bs follower, SMV quest)
Alt 1: Warlock: tailoring, inscription
- continue making embersilk bags? (if good source of infinite dust), royal satchels, black mageweave
- GL1
barracks (lg, automatic)
tailoring emporium (sm, goldmaking, GL1)
- GL2
scribe's quarters (sm, goldmaking, GL2)
lumber mill (med, early, upgrade garrisons faster, GL2)
dwarven bunker (lg L1 only, when ready to push to 100, bulldoze barracks)
- GL3
enchanter's study (sm, disenchant during leveling, GL3)
storehouse (sm, replace enchanter's study, access to bank since no argent squire, GL3)
lunarfall inn (med, search for specific followers, GL3)
barracks (lg, patrol missions, bodyguard, GL3)
stables (lg, increased mobility, mounts, GL3, bulldoze dwarven bunker)
- profession followers: Admiral Taylor (inscription follower, Admiral Taylor quest, long way into questing), Pleasure-Bot 8000 (tailoring follower, Talador quest)
Alt 2: Hunter: jewelcrafting, mining
- current gems, titansteel (chopper 12)
- GL1
barracks (lg, automatic)
gem boutique (sm, goldmaking, GL1)
- GL2
storehouse (sm, access to bank since no argent squire, GL2)
lumber mill (med, early, upgrade garrisons faster, GL2)
dwarven bunker (lg L1 only, when ready to push to 100, bulldoze barracks)
- GL3
enchanter's study (sm, disenchant during leveling, GL3)
lunarfall inn (med, search for specific followers, GL3)
barracks (lg, patrol missions, bodyguard, GL3)
stables (lg, increased mobility, mounts, GL3, bulldoze dwarven bunker)
- profession followers: Lantresor of the Blade (mining follower, Nagrand quest), Artificer Romuul (jc follower, Embaari Village mini event)
Alt 3: Rogue: enchanting, engineering
- make blingtron 2,
- GL1
barracks (lg, automatic)
enchanter's study (sm, goldmaking, GL3)
- GL2
engineering works (sm, goldmaking, GL2)
lumber mill (med, early, upgrade garrisons faster, GL2)
dwarven bunker (lg L1 only, when ready to push to 100, bulldoze barracks)
- GL3
storehouse (sm, access to bank since no argent squire, GL3)
barn (med, savage blood, req active play, GL3) or lunarfall inn (med, search for specific followers, GL3)
barracks (lg, patrol missions, bodyguard, GL3)
stables (lg, increased mobility, mounts, GL3, bulldoze dwarven bunker)
- profession followers: Ahm (enchanting follower, Talador quest?), Apprentice Artificer Andren (engineering follower, SMV quest)
Alt 4: Paladin: herbalism, skinning -- I think I like playing paladin more than shaman, so drop herbalism for leatherworking? Drop skinning for leatherworking (to retain someone with herbalism)?
- level herbalism
- GL1
barracks (lg, automatic)
enchanter's study (sm, disenchant during leveling, GL3)
- GL2
storehouse (sm, access to bank since no argent squire, GL3)
lumber mill (med, early, upgrade garrisons faster, GL2)
dwarven bunker (lg L1 only, when ready to push to 100, bulldoze barracks)
- profession followers: Fiona (herbalism follower, SMV quest), Lantresor of the Blade (mining follower, Nagrand quest)
Alt 6: Shaman: leatherworking, skinning
- craft gear, current and old bags
- GL1
barracks (lg, automatic)
tannery (sm, goldmaking, GL1)
- GL2
storehouse (sm, access to bank since no argent squire, GL2)
lumber mill (med, early, upgrade garrisons faster, GL2)
dwarven bunker (lg L1 only, when ready to push to 100, bulldoze barracks)
- GL3
enchanter's study (sm, disenchant during leveling, GL3)
barn (med, savage blood, req active play, GL3) or lunarfall inn (med, search for specific followers, GL3)
barracks (lg, patrol missions, bodyguard, GL3)
stables (lg, increased mobility, mounts, GL3, bulldoze dwarven bunker)
- profession followers: Goldmane the Skinner (skinning follower, Nagrand find, req's barn), Hulda Shadowblade (skinning follower?, Brewery spires of arak outpost), Shelly Hamby (lw follower, gloomshade grove quest)
No comments:
Post a Comment